JAY LEE
VFX Artist
WORK EXPERIENCE
May 2014 – Present RIOT GAMES
Senior VFX Artist, VALORANT
• worked on VALORANT from pre-production to ship
• helped early vfx style development
• authored an unreal ubershader for all teams to use
• mentored and onboarded new vfx artists
• established pipelines and directory structures
• created video tutorials and workflow documentation
• managed feedback and worked with outsource vfx vendors
• provided feedback to vfx artists
• communicated and collaborated with cross-disciplines to set vfx expectations
• organizing vfx meetings and outings
• led initiatives to upgrade tools and feature requests
• submitted both vfx and non-vfx related bugs while viewing gameplay videos and streamers
• made vfx to support weapon skins, agents, UI, nightmarket, and video promos
October 2013 – March 2014 MOLTEN GAMES
Senior VFX Artist, Unannounced Title
• created material shaders in Unreal 4
• parameterized master materials for effects pipeline
• created visual effects for gameplay and in-game cinematics
June 2012 – October 2013 TRION WORLDS
Senior VFX Artist, Defiance
• worked with programmers to help
develop new shaders and tool modifications
• trained other VFX artists
• created visual effects and cinematics
by learning proprietary technology
May 2009 –
June 2012 ZIPPER
INTERACTIVE
Senior VFX Artist, MAG, Socom 4,Unit 13
• developed and organized general
pipeline and delivery procedures for VFX assets
• trained and managed artists to help
deliver VFX
• created visual effects and cinematics
by learning proprietary technology
March 2008
– May 2009 MONOLITH
PRODUCTIONS
Senior VFX Artist, F.E.A.R. 2
• developed and organized general
pipeline and delivery procedures for VFX assets
• created visual effects and cinematics
using proprietary technology
January 2006
– February 2008 SANDBLAST
GAMES
Senior VFX Artist, Destroy All Humans 3
• developed and organized general
pipeline and delivery procedures for VFX assets
• created visual effects and cinematics
using Unreal 3 technology
March 2005
– December 2006 JUNCTION
POINT STUDIOS
Technical
Lead Artist, Project: TBA
• developed general pipeline and
delivery procedures for art assets
• organized and exported art content
into Unreal 3 engine
• created visual effects, shaders, and
cinematics using Unreal 3 technology
• created models, animations, and
textures for art preproduction
• researched other 3D engine technology
• scheduled art tasks with outsourced
talent
• set up Twikidocs outlining naming
conventions, directory structures, and workflow
• audited art tools in Unreal 3
• trained other artists how to use
Unreal 3
January
2002 - February 2004 ION
STORM
VFX Artist, Deus Ex 2, Thief 3
• created VFX and lit some
environments using Unreal 2 technology
• created POV animations, static meshes,
and skyboxes
• worked with programmers in modifying
new visual effects code
• worked with designers to integrate new
visual effects into game system
• learned how to use full screen
lighting, color effects, and VFX using GO engine
January
2000 - January 2002 ION
STORM
Lead
Artist, Deus Ex Playstation 2
• tracked tasks and maintained schedule
• converted Deus Ex assets for
Playstation 2
• remodeled various mechs and objects to
higher poly counts
• animated characters, mechs, and
creatures
• organized and directed mocap sessions
• established new UI layout and created
splash screens
January
1998 - January 2000 ION
STORM
Lead
Artist, Deus Ex
• developed general pipeline and
delivery procedures for art assets
• tracked tasks and maintained schedule
• used original Unreal technology
• revised and modified art content
• modeled and animated some characters
and creatures
• helped create Deus Ex box art
• generated Deus Ex cover art for
computer game magazines
January
1995 - January 1998 ION
STORM
General
Artist, Dominion
• created models, textures, animations,
and cinematics
December
1994 - January 1995 7TH
LEVEL
Lead
Artist, G-NOME
• managed a team of artists
• organized and tracked schedules
• created models, textures, animations,
user interfaces, and cinematics
EDUCATION
Class of 1992 UNIVERSITY OF TEXAS AT AUSTIN
Bachelor's Degree in Art
Class of 1994 ART INSTITUTE OF DALLAS
Associate's
Degree in Computer Animation
SOFTWARE PACKAGES
Lightwave, Max, Maya, Blastcode, Photoshop, Unreal
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